Monday, September 19, 2011

.:Election night - the danish Parliament:.

The danish parliament on election night 2011
Some fancy video projection

late night - must be why I forgot to focus


.:UCI Road World Championships 2011 :.

Road World Championship in the bike capital of the world:) awesome
Shot with my Canon 60D


Tuesday, September 13, 2011

.:One hour VrayRT Challenge:.

I've decided to challenge myself!!!!
Everytime I have an hour waiting for a render or..well just waiting for life to go on - I'll try to do a new render of my old Chevy Nova´69 - I can only use an hour so what you'll see here is what I get done in that hour including post

1. The Motel
Final version with some small adjustments in Photoshop (sorry for the bad backdrop)
The Nitrous viewport
The VrayRT viewport 
The car itself is somthing I did a few years ago - all ajustments and render is done in VrayRT meaning I have almost realtime feedback adjusting light and shader.

Thursday, September 1, 2011

.:Tilt Shift:.


The following video was shot on my Canon 60D with a Canon 24-70 F2.8

I shot it with 3 frames a minute - To do the Tilt shift effect I went to Photoshop and constructed a grey scale image (depth matte) describing the distance from the camera - Black being the furthest away
Original photo
Depth pass from Photoshop
I did the the Dof effect in Nuke using my Depth matte, color correction and shake were also added in Nuke.

Cheers

Monday, August 8, 2011

.:Beach bar:.

Working on a 3d version of Tuomas Korpi's painting "Beach bar"
Done in 3ds max, rendered in Vray & post in Nuke - I'm really wanted to do more to this but time is like non-existent for the time being - I am gonna do a evening piece sometime (hopefully)
A wireframe/clay render

Sunday, August 7, 2011

.:WWII Heavy Artillery:.

Ok guys - waaaaay to long without updates. 
I don't have much sparetime at the moment but I have a few things I work on now and then.

One of the things is a bad ass soldier with some heavy equipment - here is his main weapon (work in progress)
 
Still working on textures and shaders

Here's a helmet in the works