Friday, August 20, 2010

.:Evermotion Render Challenge:.

Last year I joined the Evermotion Render Challenge on evermotion.org.
I did some few test images, but didn't have the time to complete any of them - so these are only work in progress - thought I might share it

Monday, August 9, 2010

.:A new short:.

Autumn is coming - the sun is fading - and I'm working on a little short whenever I have the time.
Here's some early work in progress. I'll keep you posted with updates.
As usually using 3ds max and Vray - AE &Combustion for compositing

UPDATE 11 August 2010
Added some middle/background elements - the tree is only for mockup I'm working on the final one - using Onyx as the base for the model and adjusting for my need.
For now I'm working with about 10.2 million polygons - the rendertime is about 5 minutes a frame (thank god for proxies) - usually a do the whole scene layout in one scene/setting and for rendering and final touches I divide in foreground, middleground and backgorund
Here's a shaded view from my viewport

UPDATE 9 August 2010
The foregound is coming along - Most of the foliage is done in polymodelling and then exported to VrayProxies for placement I'm using VrayScatter. The materials are 2sided which gives a nice translucency effect.
The Fence is polymodelling with textures from CGTextures retouched in Photoshop. Displacement maps are extracted and painted over from the original diffuse textures.
A little fella which will join the fun - I thought of doing a more complex feather system - but since the bird only will be shown at a distance I just went for a mesh with a simple rig and added a little hair and fur
The first rough animation - just testing the rig - its made fairly simple since the bird only is gonna be doing a small and fast appearance