Autumn is coming - the sun is fading - and I'm working on a little short whenever I have the time.
Here's some early work in progress. I'll keep you posted with updates.
As usually using 3ds max and Vray - AE &Combustion for compositing
UPDATE 11 August 2010
Added some middle/background elements - the tree is only for mockup I'm working on the final one - using Onyx as the base for the model and adjusting for my need.
For now I'm working with about 10.2 million polygons - the rendertime is about 5 minutes a frame (thank god for proxies) - usually a do the whole scene layout in one scene/setting and for rendering and final touches I divide in foreground, middleground and backgorund
UPDATE 9 August 2010
The foregound is coming along - Most of the foliage is done in polymodelling and then exported to VrayProxies for placement I'm using VrayScatter. The materials are 2sided which gives a nice translucency effect.
The Fence is polymodelling with textures from CGTextures retouched in Photoshop. Displacement maps are extracted and painted over from the original diffuse textures.
UPDATE 11 August 2010
Added some middle/background elements - the tree is only for mockup I'm working on the final one - using Onyx as the base for the model and adjusting for my need.
For now I'm working with about 10.2 million polygons - the rendertime is about 5 minutes a frame (thank god for proxies) - usually a do the whole scene layout in one scene/setting and for rendering and final touches I divide in foreground, middleground and backgorund
Here's a shaded view from my viewport
The foregound is coming along - Most of the foliage is done in polymodelling and then exported to VrayProxies for placement I'm using VrayScatter. The materials are 2sided which gives a nice translucency effect.
The Fence is polymodelling with textures from CGTextures retouched in Photoshop. Displacement maps are extracted and painted over from the original diffuse textures.
A little fella which will join the fun - I thought of doing a more complex feather system - but since the bird only will be shown at a distance I just went for a mesh with a simple rig and added a little hair and fur
The first rough animation - just testing the rig - its made fairly simple since the bird only is gonna be doing a small and fast appearance
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