Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts
Monday, August 8, 2011
Sunday, August 7, 2011
.:WWII Heavy Artillery:.
Ok guys - waaaaay to long without updates.
I don't have much sparetime at the moment but I have a few things I work on now and then.
One of the things is a bad ass soldier with some heavy equipment - here is his main weapon (work in progress)
Still working on textures and shaders
Here's a helmet in the works

Here's a helmet in the works

Area
work in progress
Friday, August 20, 2010
.:Evermotion Render Challenge:.
Last year I joined the Evermotion Render Challenge on evermotion.org.
I did some few test images, but didn't have the time to complete any of them - so these are only work in progress - thought I might share it
Area
work in progress
Monday, August 9, 2010
.:A new short:.
Autumn is coming - the sun is fading - and I'm working on a little short whenever I have the time.
Here's some early work in progress. I'll keep you posted with updates.
As usually using 3ds max and Vray - AE &Combustion for compositing
UPDATE 11 August 2010
Added some middle/background elements - the tree is only for mockup I'm working on the final one - using Onyx as the base for the model and adjusting for my need.
For now I'm working with about 10.2 million polygons - the rendertime is about 5 minutes a frame (thank god for proxies) - usually a do the whole scene layout in one scene/setting and for rendering and final touches I divide in foreground, middleground and backgorund
UPDATE 9 August 2010
The foregound is coming along - Most of the foliage is done in polymodelling and then exported to VrayProxies for placement I'm using VrayScatter. The materials are 2sided which gives a nice translucency effect.
The Fence is polymodelling with textures from CGTextures retouched in Photoshop. Displacement maps are extracted and painted over from the original diffuse textures.

UPDATE 11 August 2010
Added some middle/background elements - the tree is only for mockup I'm working on the final one - using Onyx as the base for the model and adjusting for my need.
For now I'm working with about 10.2 million polygons - the rendertime is about 5 minutes a frame (thank god for proxies) - usually a do the whole scene layout in one scene/setting and for rendering and final touches I divide in foreground, middleground and backgorund
Here's a shaded view from my viewport
The foregound is coming along - Most of the foliage is done in polymodelling and then exported to VrayProxies for placement I'm using VrayScatter. The materials are 2sided which gives a nice translucency effect.
The Fence is polymodelling with textures from CGTextures retouched in Photoshop. Displacement maps are extracted and painted over from the original diffuse textures.

A little fella which will join the fun - I thought of doing a more complex feather system - but since the bird only will be shown at a distance I just went for a mesh with a simple rig and added a little hair and fur
The first rough animation - just testing the rig - its made fairly simple since the bird only is gonna be doing a small and fast appearance
Area
work in progress
Tuesday, June 8, 2010
.:Asteroid:.
ile doing a commercial project last month I did some R'n'd on the subject - heres is a small preview - Eventually the client went for another look, but I thought I might share it.
Done in 3ds max, fumefx, pflow and some compositing
Area
work in progress
Tuesday, April 13, 2010
.:Steam Octupus:.
Seeing Alex Broeckels amazing digital painting (Cgtalk - Steampunk challenge) made me wanna do a 3d replica.
Theese pics are still very early work in progress



Area
work in progress
Saturday, February 20, 2010
.:Audi R8:.
A few years ago I started modelling the "new" Audi R8 - time went by and I forgot all about it.
I'm working on it again when ever I have the time - still need alot of work and adjustment.
Here's some wip renders and some screendumbs from the viewport




Area
work in progress
Tuesday, February 9, 2010
.:Compilation early 2010:.
Here's some new and old thrown together rough and dirty

All work by me & myself in my sparetime
Enjoy
Area
work in progress
.:The Attic:.
Well I'm kinda working on a little animation/story taking place in an old attic.
Check out some Work in progress pictures here.




Area
work in progress
Thursday, January 21, 2010
Sunday, November 8, 2009
.:The subway:.
A little short I've been working on in my spare time - this is still work in progress
I still need to render a few frames here and there.
Please mind the sound its only a dummy for now
The Subway from Ernst Krogtoft on Vimeo.
1280x720 H264 Quicktime - click here (right click to save)
The Subway from Ernst Krogtoft on Vimeo.
1280x720 H264 Quicktime - click here (right click to save)
My spare time is very sparse for the time being - would've love to put a little more work into the different scenes
Area
work in progress
.:Nissan 350Z - Black Edition:.
Area
work in progress
Tuesday, October 6, 2009
.:Mazda 6:.
Evermotion Model - Working on a "Studio Setup" doing Shader, Texturing, Lighting & Rendering.
added new rims and tires - will be adding a new front/back etc
These are just renders straight from 3ds max, rendered with Vray - I will fine tune the studio setup when modelling is complete


Area
work in progress
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