Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts

Monday, August 8, 2011

.:Beach bar:.

Working on a 3d version of Tuomas Korpi's painting "Beach bar"
Done in 3ds max, rendered in Vray & post in Nuke - I'm really wanted to do more to this but time is like non-existent for the time being - I am gonna do a evening piece sometime (hopefully)
A wireframe/clay render

Sunday, August 7, 2011

.:WWII Heavy Artillery:.

Ok guys - waaaaay to long without updates. 
I don't have much sparetime at the moment but I have a few things I work on now and then.

One of the things is a bad ass soldier with some heavy equipment - here is his main weapon (work in progress)
 
Still working on textures and shaders

Here's a helmet in the works

Friday, August 20, 2010

.:Evermotion Render Challenge:.

Last year I joined the Evermotion Render Challenge on evermotion.org.
I did some few test images, but didn't have the time to complete any of them - so these are only work in progress - thought I might share it

Monday, August 9, 2010

.:A new short:.

Autumn is coming - the sun is fading - and I'm working on a little short whenever I have the time.
Here's some early work in progress. I'll keep you posted with updates.
As usually using 3ds max and Vray - AE &Combustion for compositing

UPDATE 11 August 2010
Added some middle/background elements - the tree is only for mockup I'm working on the final one - using Onyx as the base for the model and adjusting for my need.
For now I'm working with about 10.2 million polygons - the rendertime is about 5 minutes a frame (thank god for proxies) - usually a do the whole scene layout in one scene/setting and for rendering and final touches I divide in foreground, middleground and backgorund
Here's a shaded view from my viewport

UPDATE 9 August 2010
The foregound is coming along - Most of the foliage is done in polymodelling and then exported to VrayProxies for placement I'm using VrayScatter. The materials are 2sided which gives a nice translucency effect.
The Fence is polymodelling with textures from CGTextures retouched in Photoshop. Displacement maps are extracted and painted over from the original diffuse textures.
A little fella which will join the fun - I thought of doing a more complex feather system - but since the bird only will be shown at a distance I just went for a mesh with a simple rig and added a little hair and fur
The first rough animation - just testing the rig - its made fairly simple since the bird only is gonna be doing a small and fast appearance

Tuesday, June 8, 2010

.:Asteroid:.

ile doing a commercial project last month I did some R'n'd on the subject - heres is a small preview - Eventually the client went for another look, but I thought I might share it.
Done in 3ds max, fumefx, pflow and some compositing

Tuesday, April 13, 2010

.:Steam Octupus:.

Seeing Alex Broeckels amazing digital painting (Cgtalk - Steampunk challenge) made me wanna do a 3d replica.
Theese pics are still very early work in progress

Saturday, February 20, 2010

.:Audi R8:.

A few years ago I started modelling the "new" Audi R8 - time went by and I forgot all about it.
I'm working on it again when ever I have the time - still need alot of work and adjustment.
Here's some wip renders and some screendumbs from the viewport

Tuesday, February 9, 2010

.:Compilation early 2010:.

Here's some new and old thrown together rough and dirty


All work by me & myself in my sparetime
Enjoy

.:The Attic:.

Well I'm kinda working on a little animation/story taking place in an old attic.
Check out some Work in progress pictures here.

Thursday, January 21, 2010

.:Previews:.

Some old Preview and work in progress renders for some of my older animations

Sunday, November 8, 2009

.:The subway:.

A little short I've been working on in my spare time - this is still work in progress
I still need to render a few frames here and there.
Please mind the sound its only a dummy for now

The Subway from Ernst Krogtoft on Vimeo.
1280x720 H264 Quicktime - click here  (right click to save)
My spare time is very sparse for the time being - would've love to put a little more work into the different scenes

.:Nissan 350Z - Black Edition:.

Doing a little animation with my Nissan 350Z
Here's some work in progress pictures




Tuesday, October 6, 2009

.:Mazda 6:.

Evermotion Model - Working on a "Studio Setup" doing Shader, Texturing, Lighting & Rendering.
added new rims and tires - will be adding a new front/back etc

These are just renders straight from 3ds max, rendered with Vray - I will fine tune the studio setup when modelling is complete