Monday, November 1, 2010
Wednesday, October 13, 2010
.:Audi R8:.
For those of you who have been following my blog, know that eons ago started on my R8 projekt (while the car itself still was new and awesome - now its just... well pretty awesome).
Finally modelling is complete and now I can do some renders - I still need some minor adjustment to the shaders. Done in max 9-2011 rendered in vray - post in Combustion
Finally modelling is complete and now I can do some renders - I still need some minor adjustment to the shaders. Done in max 9-2011 rendered in vray - post in Combustion
And heres a still from an upcoming animation
Area
final
Thursday, September 23, 2010
.:Moose Studio:.
Ok folks it's a reality..well at least for me.
Delivering beautiful visuals is only half the job, understanding the client and developing a successful strategy for the task at hand, is just as important. We always work in close partnership with the client to do a job well done.
The Moose might seem young but the people inside, controlling the legs, the head and the brute force are some of the best and most talented in the business.
With many years in their respective areas, the Moose has developed a fast and very efficient way of getting things done on time and on price.
No job is too big, no job is too difficult and at 1200lbs. the Moose is hard to stop."
Moose Studio Was started by Myself, Peter Krogtoft and Søren Pors - we all have over 10 years of experience in our respective fields.
More to come until then please visit
Tuesday, September 21, 2010
.:Plane:.
I had almost 2 days without schelduled work and decided to do a little VFX scene.
I came up with a Airplane about to emergency land.
Everything is done in 3ds max, Vray, Combustion and After Effects
Plane polymodelled in 3ds max - fire in FumeFX
Please mind the sound - only a dummy for now
Area
final
Friday, August 20, 2010
.:Evermotion Render Challenge:.
Last year I joined the Evermotion Render Challenge on evermotion.org.
I did some few test images, but didn't have the time to complete any of them - so these are only work in progress - thought I might share it
Area
work in progress
Monday, August 9, 2010
.:A new short:.
Autumn is coming - the sun is fading - and I'm working on a little short whenever I have the time.
Here's some early work in progress. I'll keep you posted with updates.
As usually using 3ds max and Vray - AE &Combustion for compositing
UPDATE 11 August 2010
Added some middle/background elements - the tree is only for mockup I'm working on the final one - using Onyx as the base for the model and adjusting for my need.
For now I'm working with about 10.2 million polygons - the rendertime is about 5 minutes a frame (thank god for proxies) - usually a do the whole scene layout in one scene/setting and for rendering and final touches I divide in foreground, middleground and backgorund
UPDATE 9 August 2010
The foregound is coming along - Most of the foliage is done in polymodelling and then exported to VrayProxies for placement I'm using VrayScatter. The materials are 2sided which gives a nice translucency effect.
The Fence is polymodelling with textures from CGTextures retouched in Photoshop. Displacement maps are extracted and painted over from the original diffuse textures.

UPDATE 11 August 2010
Added some middle/background elements - the tree is only for mockup I'm working on the final one - using Onyx as the base for the model and adjusting for my need.
For now I'm working with about 10.2 million polygons - the rendertime is about 5 minutes a frame (thank god for proxies) - usually a do the whole scene layout in one scene/setting and for rendering and final touches I divide in foreground, middleground and backgorund
Here's a shaded view from my viewport
The foregound is coming along - Most of the foliage is done in polymodelling and then exported to VrayProxies for placement I'm using VrayScatter. The materials are 2sided which gives a nice translucency effect.
The Fence is polymodelling with textures from CGTextures retouched in Photoshop. Displacement maps are extracted and painted over from the original diffuse textures.

A little fella which will join the fun - I thought of doing a more complex feather system - but since the bird only will be shown at a distance I just went for a mesh with a simple rig and added a little hair and fur
The first rough animation - just testing the rig - its made fairly simple since the bird only is gonna be doing a small and fast appearance
Area
work in progress
Tuesday, June 8, 2010
.:Asteroid:.
ile doing a commercial project last month I did some R'n'd on the subject - heres is a small preview - Eventually the client went for another look, but I thought I might share it.
Done in 3ds max, fumefx, pflow and some compositing
Area
work in progress
Monday, May 17, 2010
.:FumeFX Smoke:
Some medium to large scale smoke done in FumeFX
Billow from Ernst Krogtoft on Vimeo.
.Monday, April 19, 2010
.:Cottage:.
A test scene from last year - I wanted to test Max' & Vray's capabilities of rendering millions of polygons with full GI, primary+secondary bounces, animated lights, SSS, Translucency, Glossy reflection...
It went without a hitch.. (there are some flickering on the ground,- my mistake not the software)
Created and rendered in 3ds max 2009 and Vray 1.5 - rendered on a Dell Poweredge with 2x quad core Nehalem Xeon Processors running 2.8 ghz - The scene consists of 19.8 million polygons.
Click here to watch - Quicktime MP4 1280x720
Cottage 01 from Ernst Krogtoft on Vimeo.
Area
final
Tuesday, April 13, 2010
.:Steam Octupus:.
Seeing Alex Broeckels amazing digital painting (Cgtalk - Steampunk challenge) made me wanna do a 3d replica.
Theese pics are still very early work in progress



Area
work in progress
Tuesday, March 2, 2010
Saturday, February 20, 2010
.:Sonne Breed:.
This is a little something I'm working at when ever I have some time to kill at my job (Sonne is the place I work for)
Picture and sound desing still need some work
Click here to watch - 1280x720 Quicktime mp4
SonneBreed from Ernst Krogtoft on Vimeo.
.:Audi R8:.
A few years ago I started modelling the "new" Audi R8 - time went by and I forgot all about it.
I'm working on it again when ever I have the time - still need alot of work and adjustment.
Here's some wip renders and some screendumbs from the viewport




Area
work in progress
Tuesday, February 9, 2010
.:Compilation early 2010:.
Here's some new and old thrown together rough and dirty

All work by me & myself in my sparetime
Enjoy
Area
work in progress
.:The Attic:.
Well I'm kinda working on a little animation/story taking place in an old attic.
Check out some Work in progress pictures here.




Area
work in progress
Thursday, January 21, 2010
Wednesday, January 13, 2010
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